Wednesday, 9 May 2012

Research into kids Interfaces.

In order to make a decent game with a working and effective interface i need to do a lot of research into what is already out there and get some helpful advise from industry professionals! in this section i will show some of the research i have done and show some examples. 

Here is a effective interface for about the same age group im aiming for (5-7) 
The first thing that hits you about this is the bright, vibrant and primary colour scheme used this will clearly appeal to kids in the target age group. the second thing iv noticed is how simple the layout is all the buttons are big and extremely visible and the graphics are good enough to hold a kids attention but not to in "in your face" to cause distraction/confusion. the use of a "printable" section is a nice touch as the kid could use it to go and brag to his mates or parents about how well he/she did, adding a sense of competition and replayablilty.  another thing to take note of is the use of a non human character, a monkey called curious George, kids of this age group are said to relate to non human characters better than human characters.  

The points i will take away from this interface are: To keep it simple, use bright interesting colours, develop interesting visuals, don't over clutter the page and come up with a non human character that the kid can relate to.


This is another example of a good Kids interface.
This is more of a space age/ technology inspired interface, you can tell bu the use of a control panel style hub  with buttons, screens and spaceships. again the colours are simple and eye catching, the buttons are simple (maybe not as simple as the last example) and there is enough content to keep the kid interested. the one down side is the advertising banner it ruins the look of the interface and cant see kids being interested in it. 

They key thing to note here is that all the games are EDUCATIONAL! i need to ensure that kids learn something from my game aswell.  
  


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